The Long Journey Home - biggest update yet brings flight training, UI improvements and much more

The Long Journey Home - biggest update yet brings flight training, UI improvements and much more

Devs translate user feedback into new game features

  • The Long Journey Home gets major update today

  • New training mode teaches the basics

  • UI improvements make journeys more efficient

  • Major wounds and medical system overhaul 

Daedalic Entertainment releases a large update for The Long Journey Home today. Among the new features in the game is a holographic tutorial mode for players to get familiar with the lander and spaceship controls. Players can now get some hands on experience with mining on different types of planets as well as navigating solar systems before embarking on their mission. The Daedalus-7 ship also gets some updated features, including a new damage system that makes it easier to predict when systems are likely to fail.

Additionally, visited planets are now marked on the map, to make sure players do not unintentionally revisit the same location multiple times. The update includes color-coded galactic weapons according to the types of damage. Depending on the color players now know how powerful opponents are which makes it easier for new players - as well as veterans - to decide if it is wiser to fight or retreat. For those players, who would like to get to know the mysterious inhabitants of the galaxy better rather than fighting them, the Story Mode now offers longer encounters and Aliens do not quit out of conversations as quickly as before.

Existing save games and option settings of previous gamefiles are not affected by the update.

Changelog in brief:

  • New training mode

  • Improved damage and malfunction system

  • Wounds and medical systems overhaul   

  • New particle effects for all weapons in game

  • Keyboard controls for lander and ship   

  • Option menu overhaul

  • Added a checkmark in the system overview that indicates planets already visited

  • Aliens in story mode will talk for longer before getting bored.

  • New quest: “The Return of the King”

  • General bugs & tweaks fixes

  • Gate sound is back

  • Fixed several issues with the system info widget

  • Increased the size of the docking area of the black market

  • Fixed graphical scanner effect when scanning infested planets

You can find a full changelog on Steam.

Contact us
Tim Krause-Murroni Director PR at Daedalic Entertainment GmbH
Sandra Friedrichs PR Manager at Daedalic Entertainment GmbH
Tim Krause-Murroni Director PR at Daedalic Entertainment GmbH
Sandra Friedrichs PR Manager at Daedalic Entertainment GmbH
About Daedalic Entertainment

Daedalic Entertainment publishes and develops computer and video games for all platforms. The studio focuses on interactive literature and character and narrative-driven games like adventures and RPGs. Daedalic Entertainment has a staff of more than 70 employees. Since May 2014, Daedalic is part of the Bastei Lübbe group of companies.

Daedalic won the German Developer Award 31 times („Studio of the Year“ 2009 and 2013, among others). In 2013, the studio won the prestigious German Games Award for “Best German Game” with “Chaos on Deponia”. Daedalic Entertainment is also the eleven-time winner of the German Video Game Award and the European Games Award.

Imprint & private policy

Daedalic Entertainment
Papenreye 51
22453 Hamburg
Germany